This is a neat little game with a good amount of screens. It seems that there is a puzzle to get different endings, but because of the limited interactions per-screen, there doesn't seem to a way to get a "good" ending.
Right off the bat, I'm scared. The cover image seems to be a repeated collage of sentient robots. I'm not sure how to get the good ending, but everything here is well coded and designed. :D
I really liked the feeling of not being able to escape the unknown caller. It was very creepy. I did find a couple of ways where the battery doesn't consistently go down, and some additional images or fonts in the UI would make the game even better!
I agree. I tried a few options but wasn’t entirely sure on the end goal of the game since I was only able to get to one ending. I also noticed the battery percentage would fluctuate depending on which part of the phone I was exploring.
The interface design of this game is easy to read and navigate! I enjoy the bad bad end where I deleted all the memories and the screen turned into black and red, with the ring of phone.
If the game have more images (like the phone interface image), it will be more immersive!
i agree with this! I think it could enhance the humor a bit if in the photos it showed actual photos of the player with the celebrities or something like that. I also got the bad bad ending my first try 😭
This game reminds me of five nights at freddy's, mostly due to the wavering percentage of the phone and expecting something bad to happen when it reaches 0%. Good job, this feels kind of scary at times
I agree, the battery system, especially started with as low as 13% gives a sense of dread that most people in 2026 are very familiar with so it’s easy to resonate with the urgency and pressure the game is trying to give the players
I enjoyed exploring the interface of this game! This game reminds me of "A Normal Lost Phone". Both games share the same premise of going through an unknown person's phone. I enjoy the unexpected twist when you click only a certain button.
I really liked this game! I'm not sure if there is a another game that this reminds me of, however it makes me nostalgic over when I would play on my parents' phones as a kid. It also reminds me of movie scenes where the main character picks up the phone to someone they don't know and are instructed by them to do different things. The subject of using a phone feels very relatable as most people own a phone. This relatability is similar to the job interview game as they are familiar to the players.
This was super fun! I'm very curious about who this unknown contact is. I like how you included ideas and things from everyday life, like the failed math exam and the messages from your mom!
This game was super interesting! I especially liked the usage of the phone ringer when you get the "bad bad ending" as compared to the silence of the rest of the game. Very well done with the ominous vibes and overall surrounding mystery.
The battery draining and the multitude of options were really good attention to detail. I'm curious whether the mentions of Jackie Chan, Micky Mouse or Kanye had some sort of meaning or if you just thought of them randomly? It caught me off guard but added some good humor. Ultimately enjoyable.
I wonder if the game is at all inspired by Simulacra or Sarah is Missing. I love the concept of this and I feel like it could be further explored or made into something even bigger---there's definitely the sense that the player is speaking directly to the phone, which I think is really cool. I wish the battery was a tad bit more consistent since I reached 1% a couple of times without any consequence.
I chose to wipe the memory on my first playthrough and not on the second and still got the same bad bad ending so I'm not sure what you need to do to get the good ending. I really liked the notes app and how representative it is of the randomness of a notes app.
There’s lots of options to pick when it comes to navigating the phone. It’s interesting to know that there are certain ways to navigate the game in order to get certain endings.
I like how detailed the game is from the amount of options you could do to interact with the phone to the audio that’s in the game. It adds a little bit of horror element to it as you don’t know what to expect with each option along with what is being told in the description regarding the phone not being able to leave the player. All of it combined makes it feel like you are actually using a phone with the amount of details and options that could be used. It’s also interesting to see that instead of each path having only one direction, you branched it out so that it leaves more interactions with the “phone” along with all the extra details regarding things like the chat and photos. It’s also fun that there are multiple endings. It seems so that it acts like a hunt towards getting all the endings and figuring out how to get to them. It’s also interesting to see that as you go around to explore what the phone has, the battery decreases on each scene to show the urgency and condition that the phone is in. Overall, it’s an interesting game with an interesting concept.
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This is a neat little game with a good amount of screens. It seems that there is a puzzle to get different endings, but because of the limited interactions per-screen, there doesn't seem to a way to get a "good" ending.
Right off the bat, I'm scared. The cover image seems to be a repeated collage of sentient robots. I'm not sure how to get the good ending, but everything here is well coded and designed. :D
I really liked the feeling of not being able to escape the unknown caller. It was very creepy. I did find a couple of ways where the battery doesn't consistently go down, and some additional images or fonts in the UI would make the game even better!
I really like the story design in this game. It's very interesting. I think it would be even better if there were a bit more music.
I really like the way you made the phone interface! I think that if there was an image or other graphics to represent the phone itself.
I would suggest giving a player a goal by the end of the game. I felt a little lost on what to do other than just explore what was on the phone.
I agree. I tried a few options but wasn’t entirely sure on the end goal of the game since I was only able to get to one ending. I also noticed the battery percentage would fluctuate depending on which part of the phone I was exploring.
The interface design of this game is easy to read and navigate! I enjoy the bad bad end where I deleted all the memories and the screen turned into black and red, with the ring of phone.
If the game have more images (like the phone interface image), it will be more immersive!
i agree with this! I think it could enhance the humor a bit if in the photos it showed actual photos of the player with the celebrities or something like that. I also got the bad bad ending my first try 😭
This game reminds me of five nights at freddy's, mostly due to the wavering percentage of the phone and expecting something bad to happen when it reaches 0%. Good job, this feels kind of scary at times
I agree, the battery system, especially started with as low as 13% gives a sense of dread that most people in 2026 are very familiar with so it’s easy to resonate with the urgency and pressure the game is trying to give the players
I enjoyed exploring the interface of this game! This game reminds me of "A Normal Lost Phone". Both games share the same premise of going through an unknown person's phone. I enjoy the unexpected twist when you click only a certain button.
I really liked this game! I'm not sure if there is a another game that this reminds me of, however it makes me nostalgic over when I would play on my parents' phones as a kid. It also reminds me of movie scenes where the main character picks up the phone to someone they don't know and are instructed by them to do different things. The subject of using a phone feels very relatable as most people own a phone. This relatability is similar to the job interview game as they are familiar to the players.
This was super fun! I'm very curious about who this unknown contact is. I like how you included ideas and things from everyday life, like the failed math exam and the messages from your mom!
This game was super interesting! I especially liked the usage of the phone ringer when you get the "bad bad ending" as compared to the silence of the rest of the game. Very well done with the ominous vibes and overall surrounding mystery.
The battery draining and the multitude of options were really good attention to detail. I'm curious whether the mentions of Jackie Chan, Micky Mouse or Kanye had some sort of meaning or if you just thought of them randomly? It caught me off guard but added some good humor. Ultimately enjoyable.
@抗癌药4601 / 卡宴
后卫弟弟又个体Kanyes permision头被in this game?I立刻他和concept藕粉thisgame不同ifail头find他和reason偶然theme藕粉thisgame? i弟弟enjoy他和narrative爱你的choices!
@gloriium/ellie
I wonder if the game is at all inspired by Simulacra or Sarah is Missing. I love the concept of this and I feel like it could be further explored or made into something even bigger---there's definitely the sense that the player is speaking directly to the phone, which I think is really cool. I wish the battery was a tad bit more consistent since I reached 1% a couple of times without any consequence.
I agree with the battery inconsistencies, I reached single digit percentages but when I would return to the "home screen" I was back at 10%
it would be fun to include a low battery and sounds that notice the player the game is appraoching to a bad way
I chose to wipe the memory on my first playthrough and not on the second and still got the same bad bad ending so I'm not sure what you need to do to get the good ending. I really liked the notes app and how representative it is of the randomness of a notes app.
There’s lots of options to pick when it comes to navigating the phone. It’s interesting to know that there are certain ways to navigate the game in order to get certain endings.
I like how detailed the game is from the amount of options you could do to interact with the phone to the audio that’s in the game. It adds a little bit of horror element to it as you don’t know what to expect with each option along with what is being told in the description regarding the phone not being able to leave the player. All of it combined makes it feel like you are actually using a phone with the amount of details and options that could be used. It’s also interesting to see that instead of each path having only one direction, you branched it out so that it leaves more interactions with the “phone” along with all the extra details regarding things like the chat and photos. It’s also fun that there are multiple endings. It seems so that it acts like a hunt towards getting all the endings and figuring out how to get to them. It’s also interesting to see that as you go around to explore what the phone has, the battery decreases on each scene to show the urgency and condition that the phone is in. Overall, it’s an interesting game with an interesting concept.